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 Hordes Mk2

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Neal Orange peel
Purveyor off all things blue
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Number of posts : 249
Race: : Human
Creature: : centaur
Army 40K: : dark eldar + imperial guard
Army Fantasy: : vampire counts
D&D character: : Barbarian - REGDAR
Warmachine/Hordes Army : Menoth
Registration date : 2008-03-13

PostSubject: Hordes Mk2   28/11/2009, 10:45 am

hey all,

have you seen the Hordes Mk2 field test is up, with feedback for Dec 1st.

Also...

khador have a new exreme sculpt (destoryer?) as well as a new caster, new units. Lots going on

Cygnar: new jacks, units, just about a bit of everything!

Also - New forum layout for Privateer Press!

Enjoy!
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sath
Command Sergeant Major
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Male
Number of posts : 140
Age : 26
Location : The computer
Race: : Human
Creature: : TF2 Medic
Army 40K: : Chaos Daemons
Army Fantasy: : Dark elves
D&D character: : Sathoon- Human cleric of St. Cuthbert
Warmachine/Hordes Army : Cryx
Legion of Everblight
Registration date : 2009-05-20

PostSubject: Re: Hordes Mk2   28/11/2009, 12:58 pm

Neal Orange peel wrote:

have you seen the Hordes Mk2 field test is up, with feedback for Dec 1st.
the all important on my mind about the MkII Hordes is whether or not things such as the Legion Carnivean will retain their fruit basket of rules such as all terrain; because not being hindered by terrain and charging through any clouds, terrain and stealth etc and having 3 high power melee weapons all as standard is a bit much, Nightmare can become just as maneuverable but he needs to fire off his imprint and eGoreshade to cast phantom hunter. Suspect
Neal Orange peel wrote:

khador have a new exreme sculpt (destoryer?) as well as a new caster, new units. Lots going on
I say with little doubt that there are Khador players waiting for the day when PP do an extreme limited edition sculpt of Behemoth, though i wouldn't mind an extreme slayer, or seeing Cygnar or Protectorate get a nice extreme heavy jack or 2 to round Khador's new huge shiny extremes Cool
Neal Orange peel wrote:

Cygnar: new jacks, units, just about a bit of everything!
Not forgetting Cryx's new Ripjaw bonejack, if that thing doesn't have sustained attack i'd be very surprised.
A new light for the Protectorate will probably appear soon: can't leave 1 out now, Khador doesn't count because we all know what they think of light jacks in general What a Face
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Neal Orange peel
Purveyor off all things blue
avatar

Number of posts : 249
Race: : Human
Creature: : centaur
Army 40K: : dark eldar + imperial guard
Army Fantasy: : vampire counts
D&D character: : Barbarian - REGDAR
Warmachine/Hordes Army : Menoth
Registration date : 2008-03-13

PostSubject: Re: Hordes Mk2   28/11/2009, 9:52 pm

I am feelig all left out :-( At lleast we got 1 new heavy:-)
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sath
Command Sergeant Major
avatar

Male
Number of posts : 140
Age : 26
Location : The computer
Race: : Human
Creature: : TF2 Medic
Army 40K: : Chaos Daemons
Army Fantasy: : Dark elves
D&D character: : Sathoon- Human cleric of St. Cuthbert
Warmachine/Hordes Army : Cryx
Legion of Everblight
Registration date : 2009-05-20

PostSubject: Re: Hordes Mk2   29/11/2009, 7:09 am

Neal Orange peel wrote:
I am feelig all left out :-( At lleast we got 1 new heavy:-)

Which if its based on the Crusader/vanquisher then the shield will make it effective ARM 21 and with a thresher chain weapon, buffed by a choir's battle prayer- it will giggle at men-o-war shocktroopers Basketball

The only new heavy that doesn't appear to be geared for turning infantry into thin red paste is Khador's Decimator, which makes mentions of "engineered to annihilate well-armored targets with powerful direct fire". and probable critical knockdown on its cannon "This ’jack’s wide-bored cannon smashes its victims to the ground before it closes to tear them apart with its whirling rip saw."

apart from Khador it looks like another move to help dispel this 'infantry machine' phenomenon i read about from time to time prior to MkII.
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